Mini Games
Articles are Microsoft Word documents. You can download the Word Viewer 2003 here.

Data Structures Series

This series of articles is an introduction to using data structures in games, with several game-specific examples of using data structures, and a quick-reference data structure performance "cheat sheet."...

Shader Series: Introduction

This article is an introduction to the Shader Series, a set of samples, tutorials, and articles that allow an intermediate 3D developer to begin to explore the programmable graphics pipeline...

Shader Series: Fixed-Function to Programmable Pipeline

This supplemental article is a quick guide to the differences between fixed-function graphics architecture present in Direct3D9 and the programmable pipeline architecture used in the XNA Framework...

Shader Series: Coordinate Systems

This supplemental article outlines the different coordinate spaces that are necessary to understand when creating shaders...

Ship Game: 3D Collision using the BoxCollider Library

This supplemental article explains the BoxCollider library provided in the Ship Game starter kit...

Ship Game: Adding New Content

This supplemental article explains the various content types used in the Ship Game starter kit, including how they are created and how they interact with the XNA Framework Content Pipeline...

License

All source code downloaded from this page is bound to the Microsoft Permissive License (Ms-PL) found here.

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