Sample Overview
This sample shows the basics of how to create and join network sessions, and how to exchange data using a peer-to-peer network topology. Each player controls a tank, which they can drive around the screen while rotating the turret. The game simulation is distributed over all the computers in the session, with each computer being responsible for updating the tanks belonging to its local players.
For an alternative way to handle networked game simulation, see the Client/Server sample, which implements the same tank movement using a client/server network topology.
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GS 2.0
VS 1.1
PS 1.1
other samples
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