Today we have updated the Net Rumble starter kit with a few bug fixes and minor improvements. We will finish updating all content to XNA Game Studio 2.0 soon, as well as continue to deliver new content.
Updated Starter Kits
Net Rumble - Net Rumble is a complete XNA Game Studio game that you can build, play, and modify. Showcasing the new multiplayer features in XNA Game Studio, Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups. With source code and art included, Net Rumble provides an excellent starting point for creating your own online multiplayer game using XNA Game Studio.
The following issues were fixed:
- In the main menu of the game, the options to "Join Game" were not enumerating games correctly in some circumstances. There is a minor change to the FindSessions method in Screens\MainMenu.cs to address this.
- A few minor additions and changes were made to the documentation. A section on matching GUIDs to allow two instances of the starter kit to "talk" to one another has been added, and language relating to the beta release of Net Rumble has been removed.
- The starter kit will now show up in the Visual C#\XNA Game Studio 2.0 location in the New Project dialog in Visual Studio, along with the rest of the XNA Game Studio 2.0 templates (and Ship Game, released last week). If you have downloaded the Net Rumble starter kit before today, that version will still be present. To remove it, you can go your "My Documents" folder, find the "Visual Studio 2005\Templates\Visual C#" subdirectory, and remove the Net Rumble ZIP files from that location. The new versions are installed into another subdirectory, XNA Game Studio 2.0, in that same folder.
As of this time, all existing Samples, Tutorials, Articles, Utilities, and Mini Games have been converted. There is one remaining starter kit, Racing Game, to be converted and released.
We continue our releases of updated and new content soon.
As always, if you have suggestions for new and additional content, visit our content forums to discuss.