Gamefest 2007: Understanding XNA Framework Performance  

This talk is for programmers who want to understand how the XNA Framework works on Xbox 360, and the implications for writing high-performance code. The talk explains when and why the framework transitions between the Xbox user and supervisor modes, and why should you care. The talk also presents best practices for writing efficient graphics and math code, how to use multiple cores to parallelize your game, and which XNA Framework APIs can be called reentrantly while doing so. Finally, the talk demonstrates what tools are available for investigating performance on Xbox 360, and how Windows tools can help you understand Xbox 360 performance issues. Speaker: Shawn Hargreaves.

 

<a href="mms://wm.microsoft.com/ms/xna/Gamefest_2007_Understanding_XNA_300k.WMV"><img src="/Themes/default/images/video.gif" border = "0" width="320" height="240"></a><br /><a href = "mms://wm.microsoft.com/ms/xna/Gamefest_2007_Understanding_XNA_300k.WMV">View Video</a><br />Format: WMV<br />Duration: 54:27

Comments

 

Michael Coles said:

This video doesn't play for me anymore.

Says "Connecting To Media", and then returns to "Ready" quite quickly.

October 26, 2007 12:53 PM
 

Fabio Miguez said:

Works for me.

December 28, 2007 10:06 AM
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