This sample shows you how to implement basic shadow mapping from a directional light where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
Robot Game is a 3D robot combat mini game. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.
This sample shows how to go beyond the limits of the standard Model class, loading geometry data into an entirely custom class that can be extended more easily to cope with specialized requirements.
Ship Game is a 3D spaceship combat game set inside a complex tunnel system. It features advanced lighting and textures, a full GPU particle system, and advanced physics. Explore the tunnels on your own, or take on a friend head-to-head.
The Pickture mini-game is a photo-based puzzle game with a twist: on the more difficult settings, the board is two sided and puzzle chips can be flipped.
This sample shows how to implement stylized, non-photorealistic rendering techniques, such as cartoon shading, edge detection, and a pencil sketch effect.