XNA Creators Club Online

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1-15 von 30 Ergebnissen  1 2weiter 
This sample uses blend states to add the effects of individual draws to the back buffer, allowing multiple draws to light the same piece of geometry.
This sample shows you how to implement basic shadow mapping from a directional light where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
Robot Game
Premium
Mini-Spiel
Robot Game is a 3D robot combat mini game. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.
This sample shows how to go beyond the limits of the standard Model class, loading geometry data into an entirely custom class that can be extended more easily to cope with specialized requirements.
This sample shows how to efficiently render many copies of the same model, using GPU instancing techniques to reduce the cost of repeated draw calls.
Shatter
Beispiel
This sample shows how you can apply an effect on any model in your game to shatter it apart.
Ship Game
Premium
Starter-Kit
Ship Game is a 3D spaceship combat game set inside a complex tunnel system.  It features advanced lighting and textures, a full GPU particle system, and advanced physics.  Explore the tunnels on your own, or take on a friend head-to-head.
This sample is an example of how a developer might combine the techniques leading up to this sample into a usable system for composing a 3D scene.
Distortion
Beispiel
This sample demonstrates how to implement a variety of screen-space distortion effects with a general post-processing technique.
This sample explains how to move lighting calculations to the pixel shader for high-quality per-pixel lighting.
This tutorial teaches you how to extend the Particle 3D sample so the particle systems are defined by XML files loaded with the XNA Content Pipeline.
Pickture
Mini-Spiel
The Pickture mini-game is a photo-based puzzle game with a twist: on the more difficult settings, the board is two sided and puzzle chips can be flipped.
This sample shows how to implement stylized, non-photorealistic rendering techniques, such as cartoon shading, edge detection, and a pencil sketch effect.
This sample demonstrates how to render parts of an object with a user-defined color.
This sample shows how to combine texture operations with mathematical color operations to blend colors and achieve interesting lighting effects.
1-15 von 30 Ergebnissen  1 2weiter 
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