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This sample applies a normal mapping effect to a mesh, and uses a custom content processor to demonstrate adding and removing per-vertex data and reading opaque data.
This sample shows how custom effects can be applied to a model using the XNA Content Pipeline.
This sample shows how to efficiently render large numbers of billboard sprites, using a vertex shader to perform the billboard computations entirely on the GPU.
This sample shows how to manage data for tiling, animation, visibility determination, and virtualization of a 2D camera.
This sample shows how to process and render a skinned character model using the XNA Framework Content Pipeline.
This sample shows how to apply simple program controlled rigid body animation to a model rendered using the XNA Framework.
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