*Schedule subject to change
| Month |
Series Topic |
Presenter |
| April |
Build games that go ‘Bing!'
Latest research indicates that most gamers have ears. Use this knowledge to your advantage! Learn how to integrate a range of audio elements into your game--from simple “fire and forget” sound effects to more complex interactive audio environments.
View this session today! Questions? View this session's forum. |
Ashu Tatake |
| March |
First Impressions Matter: A Look at How UI Animation Can Make The Difference
With hundreds of released Indie games, how is your game going to stand out? In this talk we’ll explore ways of giving your game extra polish to set it apart. This talk will focus on main menu animations, and how they can be used to give your game a personality that fits the storyline.
View this session today! Questions? View this session's forum. |
Brandon Furtwangler |
| February |
Avatar Integration Within Your XNA Game Studio Title
Learn how to take advantage of the new avatar features available in XNA Game Studio 3.1? Topics include how to playback custom animations using avatars, designing custom avatars to use in your game, and how to render thousands of avatars for use in crowds in your game.
View this session today! Questions? View this session's forum. |
Dean Johnson |
| January |
Getting Started With Custom Shaders
A hands-on demonstration of how to apply custom shaders to 2D sprites. Forget the complex 3D math, and no previous shader experience required – the goal is to achieve cool and interesting 2D effects in a simple and practical manner.
View this session today! Questions? View this session's forum. |
Shawn Hargreaves |
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Ashu Tatake
Ashu Tatake works as a Software Development Engineer on the XNA framework. He also has battle scars from working on XACT, XAudio2 and DirectMusic.
[Blog] http://blogs.msdn.com/ashtat |
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Brandon Furtwangler
As a relatively new member of the XNA GS developer team, I’m excited to get to know the Indie Games community.
[Blog] http://blogs.msdn.com/brandf
[Twitter] http://twitter.com/bfurtwangler
Shameless plug: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550198/
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Dean Johnson
Dean Johnson works as a Software Development Engineer at Microsoft working within the Entertainment and Devices division on the XNA Game Studio product. Dean was most recently responsible for working on the design and implementation of Xbox 360 Avatar programmability through the XNA Framework. Previously he helped launch the XNA Creators Club pipeline allowing hobbyists and independent developers to release their games on the Xbox LIVE Indie Games Marketplace.
[Blog] http://blogs.msdn.com/dejohn/default.aspx |
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Michael Klucher
Michael Klucher resides in Redmond, Washington where he works as a Lead Program Manager for the XNA Development Platform team. Working on XNA Game Studio since its initial inception, Michael has been involved with the design of many feature areas such as the XNA Framework Content Pipeline, XNA Game Studio Connect on the Xbox 360, and most recently the work to bring XNA Game Studio to the Zune platform. He began his career in the entertainment industry almost a decade ago at Rainbow Studios, working in the animation division on animation and effects for television shows. He eventually moved into video games where he has shipped over 9 game titles for several current and previous generation platforms. He enjoys all things technology especially mobile gaming and gadgets. He holds degrees in Computer Animation from The Art Institute of Phoenix and Multimedia from UAT. |
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Shawn Hargreaves
After many years working in the trenches of the games industry, Shawn is now a developer on the XNA Framework. He writes about Game Studio and other game programming topics at http://blogs.msdn.com/shawnhar/. |
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Audio will be by internet broadcast only
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