XNA Creators Club Online

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Gestures
Sample
area
Source code and assets for the Gestures sample
This sample shows how to manage the transitions between different menus and gameplay states on Windows Phone.
This sample shows how to improve performance on Windows Phone by skinning 3D models on the CPU.
Collision
Sample
This sample demonstrates collision detection for primitives, including triangles and oriented-bounding boxes.
These OpenType fonts, created by Ascender Corporation and licensed by Microsoft, are free for you to use in your XNA Game Studio game.
This sample demonstrates how to create a simple chase camera with spring physics.
Featuring a cat, a mouse, and a tank, this sample demonstrates how to implement several simple behaviors for AI, including chasing, evading, and wandering.
Aiming
Sample
This sample shows how to turn one object to face another. This can be useful for aiming, for example.
This article will help developers make an informed decision when choosing between the two.
Get started with your first XNA Game Studio 4.0 CTP game for Windows Phone.
Follow this guide to learn about how to make your game shine on Xbox LIVE Indie Games.
This sample demonstrates how to implement the basic Cyclic Coordinate Descent (CCD) Inverse Kinematics algorithm.
This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
This sample provides easily reusable code for drawing basic geometric primitives.
How you make your mark on XNA Creators Club Online
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