This sample shows how to implement stylized, non-photorealistic rendering techniques, such as cartoon shading, edge detection, and a pencil sketch effect.
This sample shows how to implement a 3D particle system using point sprites. The sample builds on the ideas introduced in the Particle sample, showing how those principles can be extended to work in 3D and optimized through the use of shaders.
Racing Game is a 3D auto racing game that features advanced graphics, audio, and input processing. Race around the track and try to beat the ghost car to achieve the best time.