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| Draw your first 3D object - a terrain model that sets the backdrop for the rest of the game. Learn about 3D model drawing and transforms. |
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Step 1 |
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| Create your first Model object, then define a camera to view your scene. Learn about View and Projection matrices. |
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Step 2 |
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| Create a DrawModel method that can draw your Model by using the BasicEffect class for easy transformation and lighting. |
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Step 3 |
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| Load 3D data from your art assets into your Model using the ContentManager.Load method. |
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Step 4 |
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| Modify the Draw method to call your DrawModel method, and see your first 3D model, the terrain backdrop, on the screen. |
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