XNA Creators Club Online

beginner's guide

3D Lessons

1 Introducing the 3D Tutorial
2 Creating the Game Project
3 Adding Assets
4 Drawing Terrain
5 Drawing a Game Object
6 Making a Missile Launcher
7 Firing Missiles
8 Making Sounds
9 Creating Enemies
10 Destroying Enemies

4. Drawing Terrain

Draw your first 3D object - a terrain model that sets the backdrop for the rest of the game. Learn about 3D model drawing and transforms.

Step 1

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Create your first Model object, then define a camera to view your scene. Learn about View and Projection matrices.
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Step 2

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Create a DrawModel method that can draw your Model by using the BasicEffect class for easy transformation and lighting.
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Step 3

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Load 3D data from your art assets into your Model using the ContentManager.Load method.

Step 4

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Modify the Draw method to call your DrawModel method, and see your first 3D model, the terrain backdrop, on the screen.
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