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New! Custom Avatar Sample, Rig, and Animations
News
submitted
7/20/2009
With the release of XNA Game Studio 3.1, Creators now have the ability to incorporate Avatars into their games.  To assist you with this endeavor, we have created several new content items.  All three are free for XNA Creators Club Premium members.


Custom Avatar Animation Sample
This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline. You will learn how to load a custom animation from an FBX file exported from an avatar rig, and then use a custom content processor to extract the animation data from the exported file and save it as a CustomAvatarAnimationData object. From this point, the animation data can then be loaded at run-time and played back using the CustomAvatarAnimationPlayer.

Five custom animations from the new Animation Asset Pack are included with this sample to demonstrate the playback in action!

Avatar Animation Rig
The avatar rig is a model and animation rig setup for authoring custom avatar animations. We have provided two downloadable versions of this rig, one for Autodesk’s Softimage Mod Tool (which is available for free on the Partners page to premium Creators Club members) and one for Autodesk’s Maya 2008. Each includes a readme file that describes how to properly export your animations as FBX files for use in XNA Game Studio 3.1.

Avatar Animation Pack
21 custom Avatar animations for use with XNA Game Studio 3.1:

  • Climb
  • Crawl
  • Faint
  • Jump
  • Kick
  • Pick Up
  • Pull
  • Punch
  • Push
  • Run
  • Sit Idle
  • Steer
  • Strafe Left
  • Strafe Right
  • Swim Freestyle
  • Swim Underwater
  • Swing Bat
  • Swing Club
  • Swing Hammer
  • Throw
  • Walk

Download all three today! If you're not a Premium member, sign up at our Membership page.
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