The SpaceShooter minigame is an official released version of a tutorial session Mr Frank "Savage" Savage did for the Korea Game Conference in 2008. The idea was to try and create a basic prototype of a Wing Commander-style game using XNA Game Studio.
Despite having worked with XNA Game Studio for nearly 4 years, Frank was still surprised at how easy it was to create this minigame. This represents a grand total of 25 hours of coding, finding data on the web, building a procedural star field with MapZone, and lifting the rest of content from other XNA Game Studio samples and starter kits. Add to that another 5 hours of bug fixes, FxCop cleanup, garbage collector cleanup, and writing the appropriate documents!
Now Premium Creators can find it and enjoy it in our Developer Education catalog. What are you waiting for? Go check it out!
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