Custom Avatar Animation Sample
Sample
Sample Overview
This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline. You will learn how to load a custom animation from an FBX file exported from an avatar rig, and then use a custom content processor to extract the animation data from the exported file and save it as a CustomAvatarAnimationData object. From this point, the animation data can then be loaded at run-time and played back using the CustomAvatarAnimationPlayer.
Five custom animations from the new Animation Asset Pack are included with this sample to demonstrate the playback in action!
Size: 8.85MB
This sample is for use with XNA Game Studio 3.1
Size: 0.04MB
All content and source code downloaded from this page is bound to the Microsoft XNA Premium Content License.