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sample details

Custom Avatar Animation Sample
premium
Sample
submitted
7/20/2009

Sample Overview


This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline. You will learn how to load a custom animation from an FBX file exported from an avatar rig, and then use a custom content processor to extract the animation data from the exported file and save it as a CustomAvatarAnimationData object. From this point, the animation data can then be loaded at run-time and played back using the CustomAvatarAnimationPlayer.

Five custom animations from the new Animation Asset Pack are included with this sample to demonstrate the playback in action!
downloads
Framework

GS 3.1

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