Description:
This sample shows how custom effects can be applied to a model using the XNA Content Pipeline.
Sample Overview
This sample demonstrates how to use a custom effect to render a model with a static environment cube map, creating a shiny, reflective surface. The sample uses two custom content pipeline processors. The first processor applies the environment mapping effect to the model during the content build process. The run-time code does not then have to do anything special to render using the custom effect, because the model will be loaded in automatically with the new effect set up and ready to use. The second custom content pipeline processor converts a regular 2D photograph into a cube map that can be used for the environment mapping.