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mini game details

Robot Game
premium
Mini Game

Description

The Robot Game Kit is a complete mini game for XNA Game Studio. The project comes ready to compile and run, and it's easy to customize with a little bit of C# programming. You are also free to use the source code as the basis for your own XNA Game Studio game projects, and to share your work with others.

Robot Game was developed by Zepetto, a South Korean game development company. Previously released titles include Vulcanus and several games for mobile platforms.

Robot Game is a three-dimensional robot combat game that demonstrates the following components:

  • Advanced graphics using shaders and post-processing effects
  • Advanced particle system
  • Collision detection, 3D positional sound, input, and screens management
  • Single-player mode and split-screen two-player versus mode
  • Customizable game elements, such as robots, weapons, and items

To install the Robot Game mini game:

  1. If you are a Creators Club Premium member download the Robot Game .zip file. Get more information on how to become a Creators Club Premium member here.
  2. Unzip the .zip file on to your hard drive. 
  3. Double-click either the RobotGameWindows.sln or RobotGameXbox.sln to start Visual Studio 2005 and load the Robot Game solution. 
  4. Review the RobotGame.htm file for more information about playing and customizing Robot Game.

Extending Robot Game

There are many possible ways to modify or improve Robot Game:

  • Create or modify 3D models and animations: The 3D models for RobotGame are in the Autodesk FBX format (.fbx). Most 3D design tools will export to this format. The specification of each robot’s model is within each robot’s .spec file, in the ModelFilePath section. However, note that if the model’s bones do not match the associated animation files, then the game will not function properly.
  • Change gameplay data: The data for each level (.level), all items (.spec), weapons (.spec), and robots (.spec) are stored as XML. This makes it easy to open each file and change the values, including power, speed, position, etc.
  • Change particle systems: The data for particle systems (.Particle) is stored as XML. This makes it easy to customize the particle systems used in the game.

Note: In the download section below, there is a system component document that will assist in extending Robot Game.


More Discussion

Discuss this mini game in the forums here.

 

 

 

 

downloads
Framework

GS 2.0

Vertex Shader Version

VS 2.0

Pixel Shader Version

PS 2.0

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