Sample Overview
The Generated Geometry sample introduced the concept of a heightmap. In that sample, a content processor reads a bitmap and uses the intensity of its pixels as height values on a terrain. A logical next step to this technique is to place objects on the terrain. This sample demonstrates that technique by placing a ball on the generated terrain.
Other items in the Collision Series:
|


GS 2.0
VS 1.1
PS 1.1
other samples
var gDomain='m.webtrends.com'; var gDcsId='dcschd84w10000w4lw9hcqmsz_8n3x'; var gTrackEvents=1; var gFpc='WT_FPC'; /*<\/scr"+"ipt>");} /*]]>*/