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sample details

Generated Geometry
Sample
submitted
2/19/2007

Description:

This sample shows how 3D models can be generated by code during the XNA Content Pipeline build process.

Sample Overview

The sample renders a simple terrain with a sky behind it. The input data consists entirely of textures: a height-field bitmap describing the terrain, and a sky bitmap. Custom content pipeline processors convert the height-field bitmap into geometry, and generate a skydome mesh for rendering the sky texture.

downloads
Framework

GS 2.0

Vertex Shader Version

VS 1.1

Pixel Shader Version

PS 1.1

Framework

GS 3.0

Vertex Shader Version

VS 1.1

Pixel Shader Version

PS 1.1

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