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sample details

Network Architecture: Peer-to-Peer
Sample
submitted
12/17/2007

Description:

This sample implements a simple multiplayer network session, using a peer-to-peer network topology where each computer is responsible for updating the state of its locally controlled players.

Sample Overview

This sample shows the basics of how to create and join network sessions, and how to exchange data using a peer-to-peer network topology. Each player controls a tank, which they can drive around the screen while rotating the turret. The game simulation is distributed over all the computers in the session, with each computer being responsible for updating the tanks belonging to its local players.

For an alternative way to handle networked game simulation, see the Client/Server sample, which implements the same tank movement using a client/server network topology.

downloads
Framework

GS 2.0

Vertex Shader Version

VS 1.1

Pixel Shader Version

PS 1.1

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