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sample details

Shadow Series 1: Basic Shadow Mapping
Sample
submitted
8/29/2008
Description:

This sample shows you how to implement basic shadow mapping from a directional light where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera. You can use the sample to shadow a large scene with multiple dynamic objects that cast dynamic shadows.

Sample Overview

Shadow mapping refers to a shadowing technique where you can use a texture to store an object's distance from a light. When you render the scene, you can then use the distance from the light to determine whether the pixel being rendered is behind the value stored in the shadow map.


downloads
Framework

GS 2.0

Vertex Shader Version

VS 2.0

Pixel Shader Version

PS 2.0

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