XNA Creators Club Online

sample details

Skinned Model
Sample
submitted
2/19/2007
Description:

This sample shows how to process and render a skinned character model using the XNA Framework Content Pipeline.

Sample Overview

Out of the box, the XNA Framework provides only partial support for animation. It defines an intermediate object model for storing animation data inside the Content Pipeline, and can import data into this object model from FBX and X formats. The built-in ModelProcessor also converts vertex channels of BoneWeightCollection data into pairs of channels with VertexElementUsage BlendIndices and BlendWeight, suitable for skinned rendering on the GPU. The framework does not include any run-time animation classes, however. That functionality is implemented by this sample.


downloads
Framework

GS 2.0

Vertex Shader Version

VS 2.0

Pixel Shader Version

PS 2.0

var gDomain='m.webtrends.com'; var gDcsId='dcschd84w10000w4lw9hcqmsz_8n3x'; var gTrackEvents=1; var gFpc='WT_FPC'; /*<\/scr"+"ipt>");} /*]]>*/
DCSIMG