This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
This sample shows you how to implement basic shadow mapping from a directional light where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
This sample shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for the graphics card.
Showcasing the new multiplayer features in XNA Game Studio, Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups.