XNA Creators Club Online

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This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
Spaceshooter Minigame
premium
Minijuego
This Spaceshooter Minigame includes elements of AI, Collision Detection, and other awesome Outer Space Battle features.
Spacewar
Kit de inicio
Spacewar is a complete starship combat game. It comes in two versions: Retro and Evolved.
Robot Game
premium
Minijuego
Robot Game is a 3D robot combat mini game. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.
Role-Playing Game
Kit de inicio
This starter kit contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests.
This sample demonstrates how to use information about a heightmap's vertex normals to follow the contour of the terrain.
Net Rumble
Kit de inicio
Showcasing the new multiplayer features in XNA Game Studio, Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups.
This sample demonstrates how to move objects along a heightmap, useful when creating a game that requires interaction between moving objects and terrain.
Ship Game
premium
Kit de inicio
Ship Game is a 3D spaceship combat game set inside a complex tunnel system.  It features advanced lighting and textures, a full GPU particle system, and advanced physics.  Explore the tunnels on your own, or take on a friend head-to-head.
Vector Rumble
Minijuego
The Vector Rumble mini-game is a two-dimensional shooter, pitting up to four players against one another in a death match arena filled with asteroids and power-ups.
This sample extends the Picking sample with a more accurate picking algorithm, which tests against individual triangles that make up a mesh.
This tutorial explains how to perform per-pixel collision detection in two dimensions on sprites that use linear transformations such as rotation or scale.
This tutorial details how to perform per-pixel collision detection in two dimensions.
Picking
Muestra
This sample shows how to determine whether a player's cursor is over an object, and how to find out where on the screen an object is.
This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.
1-15 de 15 resultados
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