XNA Creators Club Online

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This tutorial teaches you how to extend the Particle 3D sample so the particle systems are defined by XML files loaded with the XNA Content Pipeline.
This sample shows how to implement stylized, non-photorealistic rendering techniques, such as cartoon shading, edge detection, and a pencil sketch effect.
This sample extends the Picking sample with a more accurate picking algorithm, which tests against individual triangles that make up a mesh.
This sample demonstrates how to render parts of an object with a user-defined color.
This sample demonstrates how to create a simple chase camera with spring physics.
This sample shows how to implement a custom model importer for the XNA Content Pipeline.
Catapult
Minijuego
The Catapult mini-game is a quick, addictive game where the goal is to send a pumpkin flying as far as possible.
This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.
This tutorial details how to perform per-pixel collision detection in two dimensions.
Picking
Muestra
This sample shows how to determine whether a player's cursor is over an object, and how to find out where on the screen an object is.
This sample shows how to combine texture operations with mathematical color operations to blend colors and achieve interesting lighting effects.
This sample shows how to implement a 3D particle system using point sprites. The sample builds on the ideas introduced in the Particle sample, showing how those principles can be extended to work in 3D and optimized through the use of shaders.
Aiming
Muestra
This sample shows how to turn one object to face another. This can be useful for aiming, for example.
3D Audio
Muestra
This sample shows how to position sounds in 3D space, implementing panning, Doppler, and distance attenuation effects.
Racing Game
Kit de inicio
Racing Game is a 3D auto racing game that features advanced graphics, audio, and input processing. Race around the track and try to beat the ghost car to achieve the best time.
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