XNA Creators Club Online

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This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
Avatar Animation Rig
premium
Utilitaire
The avatar rig is a model and animation rig setup for authoring custom avatar animations.
This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline.
Avatar Animation Pack
premium
Utilitaire
21 custom avatar animations.
Spaceshooter Minigame
premium
Mini-jeu
This Spaceshooter Minigame includes elements of AI, Collision Detection, and other awesome Outer Space Battle features.
Localization
Échantillon
This sample shows how to localize an XNA Framework game into multiple languages.
Movipa
Mini-jeu
Movipa is a puzzle game that demonstrates game features such as non-continuous rendering, asynchronous asset loading, game state saving and loading, multiple gameplay modes and complex scene-description system for layered 2D scenes.
Role-Playing Game
Kits de démarrage
This starter kit contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests.
This sample shows you how to import arbitrary 3D models at run time by running the Content Pipeline importers and processors dynamically on the fly.
Sprite Sheet
Échantillon
This sample shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for the graphics card.
Custom Model Class
Échantillon
This sample shows how to go beyond the limits of the standard Model class, loading geometry data into an entirely custom class that can be extended more easily to cope with specialized requirements.
Shatter
Échantillon
This sample shows how you can apply an effect on any model in your game to shatter it apart.
This tutorial teaches you how to extend the Particle 3D sample so the particle systems are defined by XML files loaded with the XNA Content Pipeline.
This sample shows how to implement a custom model importer for the XNA Content Pipeline.
Color Replacement
Échantillon
This sample demonstrates how to render parts of an object with a user-defined color.
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