XNA Creators Club Online

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Alien Game
Mini-jeu
Alien Game is a complete XNA Game Studio sample game designed to run on Zune.
Spacewar
Kits de démarrage
Spacewar is a complete starship combat game. It comes in two versions: Retro and Evolved.
This utility provides the HLSL source code for the SpriteBatch shader that comes built into the XNA Framework, so you can make your own improvements and additions to the sprite drawing process.
Movipa
Mini-jeu
Movipa is a puzzle game that demonstrates game features such as non-continuous rendering, asynchronous asset loading, game state saving and loading, multiple gameplay modes and complex scene-description system for layered 2D scenes.
Role-Playing Game
Kits de démarrage
This starter kit contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests.
Sprite Sheet
Échantillon
This sample shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for the graphics card.
This set of images is designed for displaying status within a networking game, including voice-chat and readiness.
These OpenType fonts, created by Ascender Corporation and licensed by Microsoft, are free for you to use in your XNA Game Studio game.
Net Rumble
Kits de démarrage
Showcasing the new multiplayer features in XNA Game Studio, Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups.
This utility is a set of images that represent the buttons, thumbsticks, and triggers on the Xbox 360 Controller.
This tutorial teaches you how to find and correct performance problems in your game.  It highlights solutions to common performance problems on Xbox 360, using a particle system as an example.
The Vector Rumble mini-game is a two-dimensional shooter, pitting up to four players against one another in a death match arena filled with asteroids and power-ups.
This tutorial explains how to perform per-pixel collision detection in two dimensions on sprites that use linear transformations such as rotation or scale.
Catapult
Mini-jeu
The Catapult mini-game is a quick, addictive game where the goal is to send a pumpkin flying as far as possible.
This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.
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