This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
This sample shows you how to implement basic shadow mapping from a directional light where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
This utility provides the HLSL source code for the BasicEffect shader that comes built into the XNA Framework. You can use it to extend the simple 3D transform and lighting capabilities of BasicEffect and add your own 3D effects.
Robot Game is a 3D robot combat mini game. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.
This sample demonstrates how to move objects along a heightmap, useful when creating a game that requires interaction between moving objects and terrain.
Ship Game is a 3D spaceship combat game set inside a complex tunnel system. It features advanced lighting and textures, a full GPU particle system, and advanced physics. Explore the tunnels on your own, or take on a friend head-to-head.
The Pickture mini-game is a photo-based puzzle game with a twist: on the more difficult settings, the board is two sided and puzzle chips can be flipped.