XNA Creators Club Online

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1-15 di 54 risultati  1 2 3 4avanti 
This sample provides easily reusable code for drawing basic geometric primitives.
This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline.
This sample shows how to draw a model on part of an avatar. In this case, a baseball bat is placed in the avatar's right hand.
This sample demonstrates how to play two animations simultaneously on different parts of a single avatar
This sample shows how to blend two avatar animations together so that they smoothly transition from one animation to the next
area
Learn how to detect sequences of input such as: combo moves or cheat codes!
This sample shows how to localize an XNA Framework game into multiple languages.
Safe Area
Esempio
This sample shows how to make an XNA Framework game display correctly on a wide range of different televisions.
Invites
Esempio
area
This sample shows how to support invites in a networked XNA Framework game.
This sample demonstrates basic artificial intelligence navigation in 2D, using waypoints.
Flocking
Esempio
This sample demonstrates how AIs can use simple rules to move together and create complex behaviors.
This sample uses blend states to add the effects of individual draws to the back buffer, allowing multiple draws to light the same piece of geometry.
This sample shows you how to implement basic shadow mapping from a directional light where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
This sample shows how an AI can use fuzzy logic to make decisions. It also demonstrates a method for organizing different AI behaviors, similar to a state machine.
Lens Flare
Esempio
This sample shows you how to implement a lens flare effect by using occlusion queries to detect when the sun is hidden behind the landscape.
1-15 di 54 risultati  1 2 3 4avanti 
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