XNA Creators Club Online

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This starter kit contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests.
This sample shows how an AI can use fuzzy logic to make decisions. It also demonstrates a method for organizing different AI behaviors, similar to a state machine.
Lens Flare
Esempio
This sample shows you how to implement a lens flare effect by using occlusion queries to detect when the sun is hidden behind the landscape.
This sample shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for the graphics card.
This sample shows you how to use an XNA Framework GraphicsDevice object to display 3D graphics inside a WinForms application.
This sample shows you how to import arbitrary 3D models at run time by running the Content Pipeline importers and processors dynamically on the fly.
This sample demonstrates how to use information about a heightmap's vertex normals to follow the contour of the terrain.
area
This sample shows how to use prediction and smoothing algorithms to compensate for network lag, making remotely controlled objects appear to move smoothly even when there is a significant delay in packets being delivered over the network.
This set of images is designed for displaying status within a networking game, including voice-chat and readiness.
This sample shows how to implement the user interface for a multiplayer networked game.  It provide menus for creating, finding, and joining sessions, a lobby screen, and robust network error handling.
area
This sample implements a simple multiplayer network session, using a peer-to-peer network topology where each computer is responsible for updating the state of its locally controlled players.
area
This sample implements a simple multiplayer network session, using a client/server network topology where each computer sends its player input to the server, which updates the state of everyone in the session and sends results back to the clients.
These OpenType fonts, created by Ascender Corporation and licensed by Microsoft, are free for you to use in your XNA Game Studio game.
Net Rumble
Starter kit
Showcasing the new multiplayer features in XNA Game Studio, Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups.
This sample shows how to efficiently render many copies of the same model, using GPU instancing techniques to reduce the cost of repeated draw calls.
31-45 di 96 risultatiindietro  1 2 3 4 5 6 7avanti 
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